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Post by Anton on Dec 22, 2011 21:57:25 GMT -5
In Wreck Age, we wanted to create a world that has gone through a long period of intense destruction, suffering, and despair. But we wanted there to be a ray of hope... Something that people were working towards, and for. Perhaps it's metaphorical, or perhaps it just makes for a more compelling story. We wanted to focus on that glimmer of hope, and the power of combined effort. We didn't want to make a game out where people wandered the wastes, without a clue or hope... but rather a game where people had come together and created something out of the scraps and ruins that had been left to them by the people who came before them. There's a tremendous amount involved in making that happen, and allowing people to suspend disbelief and help with their emersion. So in my mind, even though we are making a completely dystopian post-apocalyptic adventure game, ultimately, it's still an extremely optimistic view on the human spirit. What are your thoughts? And if I'm waning too transcendental... please tell me to shut up and post more greens of dudes with spikes and ripped pants.
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Post by s1nn3d1 on Dec 23, 2011 8:45:44 GMT -5
I think the glimmer of hope as you mentioned it would be one of the centre points to built a community around. No matter how isolated, desperate or wicked a community might be a least someone in the group who will have the ability to guide the people around him to the better future. I think without such individuals communities would just turn on themselves.
IMO you already included this glimmer of hope in the setting of Wreck-Age. It is based in the time when mankind starts to create new structures, discover new and old technologies... The game is really set in a bright future compared to some other post-apocalyptic games where the bomb has just dropped and known structures are being torn apart by maniacs who try to gather as much power and resources as possible (the time after the Exodus?). Or games where all that is possible is to equip an character and fight in a pitched battle...
And there's always one thing to remember: A pessimist is just an optimist with live experience.
Here you got a nice answer from me... so now show us more greens of dudes with spikes and ripped pants. ;D
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ferk
Drifter
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Post by ferk on Dec 23, 2011 9:25:00 GMT -5
The apocaplypse is only a foil for our own lives minus rules. It will be as we make it . However, i'd be careful about showing your optimism too much. The death culture we live in would not abide you standing up against it. Especially the wargame side of your Wreck age. I opwned a few noncompetitive board games from the early seventies. Games about bees keeping the nest alive, and beavers working to build a dam, etc. Not exactly a staple of American's closet full of games. Think Risk-global domination and shoots and ladders, aka-fuck everyone that gets in your way. Those be classics.
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Post by Anton on Dec 23, 2011 17:43:10 GMT -5
While there are definitely elements of hopelessness in our setting, we obviously have set out to have it stand apart by having that glimmer of hope, mainly through the filter/lens of the communities. Apart from warlords, bandits, and other generic "foils" that exist in post apoc stuff, and apart from the conflict that will arise between the varying interests of the different communities, what sorts of antagonists do you see fitting in? We have some ideas for the future that a few of you have already figured out, but for Year Zero (our starting point), I want to include a little more chaos and discontent... obviously, this world isn't going to be a happyland... but I don't want to resort to having too many generic post-apoc themes... That said, We will definitely be paying homage to some of the great post apoc stories, don't worry.
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Post by jturner on Dec 23, 2011 17:53:50 GMT -5
the theme of hope is the main (only?) reason I pledged. I am sick of there being 'only war' in the future Thanks for doing something different
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ferk
Drifter
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Post by ferk on Dec 23, 2011 21:29:40 GMT -5
In the grim darkness of the future there is only ecocommunities and fairtrade quinoa. I agree, I was drawn to this game by that tacit approval of the positive. I think that as the gaming community 'matures' the allure of macho sadism of warhammer etc kinda gets tiring, i'm just adding a cautionary note that sadly violence and ego sells.
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Post by Anton on Dec 24, 2011 10:57:18 GMT -5
In the grim darkness of the future there is only ecocommunities and fairtrade quinoa. I agree, I was drawn to this game by that tacit approval of the positive. I think that as the gaming community 'matures' the allure of macho sadism of warhammer etc kinda gets tiring, i'm just adding a cautionary note that sadly violence and ego sells. I think your comment is a poignant one. The trick is going to be to find the correct balance. I may have the communities section ready to show people in a few weeks, so that might help people understand the direction we're hoping to go with things. And ultimately, it will be up to the players to decide how they want to play... if they want an outright showdown every time they meet, that can happen, but they'll end up spending a lot of Resource Units (the cost of raising, feeding, arming and training new characters) to do so.
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Post by demyztikx on Dec 24, 2011 12:41:20 GMT -5
When I think about this, I think about Jeremiah, since I'm currently watching on Netflix. It seems the message similar. It's got a different premise (death of all adults vs people leaving), but the feel seems to be the same.
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ferk
Drifter
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Post by ferk on Jan 2, 2012 23:12:00 GMT -5
Funny you say that, because that was my baseline desire as a kid, that all the adults would somehow die and leave us to rule ourselves. Now that I'm older my apocalypse themes of choice all seem to tolerate the somewhat middle-age and less active.
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Post by Anton on Jan 4, 2012 14:46:43 GMT -5
Jeremiah is decent, a lot better than I expected... I made a post about it when we first launched the boards... The apocalypse is filled with failed child actors!
This might be TMI; but my apocalypse fantasies as a kid involved me being on the bus, and wondering which women I'd have sex with if we got word that a bomb was dropping.
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Post by demyztikx on Jan 4, 2012 15:22:01 GMT -5
This might be TMI; but my apocalypse fantasies as a kid involved me being on the bus, and wondering which women I'd have sex with if we got word that a bomb was dropping. All of them.
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Post by Anton on Jan 4, 2012 15:40:11 GMT -5
This might be TMI; but my apocalypse fantasies as a kid involved me being on the bus, and wondering which women I'd have sex with if we got word that a bomb was dropping. All of them. I promised myself I'd leave out the details of my imaginary impending apocalypse city bus orgies. Trust me, it's for your own good.
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ferk
Drifter
Posts: 50
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Post by ferk on Jan 8, 2012 17:27:51 GMT -5
Well, there is always that too. Then I watch a movie like 'The Road' and I'm like, "eh, sex really isn't that cool in the dark, malnourished, and unwashed future."
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