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Post by jturner on Dec 4, 2011 22:43:09 GMT -5
Human life Should be at a premium, considering how few there are. In thinking on energy, it would be cool if part of the penal code would be to be a human generator. Like the horses turn the mill, the human generator just walks a tread mill (or jogs) all day long, generating electricity. Plates in the mill convert the impact as well as the forward moving kinetic energy into electricity. I was thinking this might be a good choice for prisoners in today's society, but Anyway, how do you deal with thieves in a society where human life is so scarce? Murderers? Swindlers? Especially ones that are 'part' of the community.
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Post by Matt on Dec 4, 2011 23:11:02 GMT -5
Each faction handles crime (and has a different moral code) that will be fleshed out in the months coming, but that might be a good website post for the near future. The really abbreviated version is that you can design the laws surrounding your community but there are some ways that factions generally punish infractions (which you can choose to use or not): Stakers- moral issues and petty crimes can see you absorbed by the next caravan that stops into town. Work ethic in a staker community might land you a job as a human generator just because you weren't fit for any other task . Stitchmen- You are probably going to die if you displease your master, but Stitchmen with a more symbiotic nature with a community will adopt (or tailor) it's laws. Drifters- Warrior caste involves banishment as a No Ghost for most infractions, which I think we have covered already. Reclaimers- Being the most hierarchical faction, being a jerk will land you with more menial tasks, and I think your 'human generator' idea would fit best here.
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