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Post by rumbarupming on Nov 10, 2011 17:01:56 GMT -5
It looks like the setting is basically a realistic apocalypse setting. Am I right, or is there (or will there be in later supplements) mutated animals, psi powers and so on?
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Post by Matt on Nov 10, 2011 18:00:32 GMT -5
Realistic to a point, we didn't want to neuter all the fun! And while there is quite a bit of wasteland the setting is in a period of resurgence so there will be plenty of flora and fauna making a comeback. Most animals will be more adapted than what we consider mutated (even though all adaptation is mutation at its core) but I imagine there will be a few 'out there' animals romping around . Sorry for the vague answers, you will see more and more details in the coming months.
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Post by Anton on Nov 10, 2011 20:18:57 GMT -5
The setting will be mostly "realistic", and most of the "out-there" stuff will be more along the lines of science fictional, than "radiated super mutants". We won't be having magic, psionics, or aliens... but there will be mutations... however, they aren't going to be of the positive sort... Radiation poisoning isn't going to make you stronger... it's going to make your hair fall out and kill you.
The flora and fauna section will have a lot on what animals survived, but the mutations will be along the lines of "dire wolves", which are actually occurring right now... the cross-breeding of coyote and wolf, so that they have the diet of coyotes (scavengers), but the aggression and predatory nature of wolves.
This is the type of species-changes that you're more likely to see in our setting.
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Post by rumbarupming on Nov 11, 2011 14:04:19 GMT -5
Exelent! Thats what I was hoping for.
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Post by Anton on Nov 11, 2011 20:35:08 GMT -5
Here is an image of Doctor Moreau, who will bend our general rule of "no mutants allowed". Basically, we received this artwork that we loved tremendously, but that was a little too far in the "mutant" direction for us, and we had already established the the Stitchmen would not mix human and non-human DNA. However, we really thought the artwork (by Klaus Scherwinski) was fantastic, so we figured out a way to fit this into our world. However, we intend this to be an exception, rather than a rule... Most Stitchmen have at some point taken the Hippocratic oath, which they have bent to the point of breaking after hundreds of years of solitude tempered with healthy doses of paranoia. However, there is one area where they hold fast to their original core values; at NO time shall non-human and human DNA be mixed. This was established early on in the gene therapy industry, as a way of preventing diseases from crossing over from the animal kingdom to the human population, as a way of stemming the very real potential of a pandemic being inadvertently created.
Doctor Moreau, as he calls himself (no one left alive remembers his original name) has completely foregone this basic tenant of the Stitchmen oath, and purposefully blends both animal DNA with his own, as well as human DNA with other animals. His only companion is his dog Montgomery, as most hunters and orderlies avoid him, due to his outlandish practices. That's saying something coming from a group that regularly kidnaps people to harvest their organs.
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Post by loxley on Feb 20, 2012 5:22:23 GMT -5
You could call them 'Woyotes'. Fallout new Vegas had a plethora of flora & fauna. Obviously it was relevant to the area but I love how there's one apex predator in fallout (the deathclaw). Encounters with such beasts usually result in limb loss & re loading your last save... Still good fun though! After reading the Omen, I love how (unlike fallout) many encounters can be resolved in other ways. You can negotiate, intimidate, hide or run -it's not all about gunning everybody down. But you also have the option of playing in such a way if you wish. Very refreshing to see can't wait to get that rulebook!!
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Post by Matt on Feb 20, 2012 13:29:02 GMT -5
I hate deathclaws, especially when I havent saved in some time
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